Virtual reality remains an alluring experience, built, as it is, upon the celluloid dreams of Lawnmower Man, Tron and Ready Player One. The actual reality of virtual reality is yet to match any of those visions, but it’s certainly getting closer. After Sony’s powerhouse PSVR 2 snatched the consumer VR trophy earlier this year, the Meta Quest 3 is now entering the arena with the singular hope of taking it back home to Mr Zuckerberg. While it’s a hard-fought battle, it looks as though the Quest 3 is set to edge it, though it’s coming down to points rather than a knockout blow.
The Meta Quest 3 continues to push the wire-free vision of VR that all manufacturers aspire to, building on the innovative design of its two predecessors to excellent effect. This remains the most telling point of difference between the headsets from Sony and Meta – and the wider market which includes Valve and HTC – as being free of a tether and being able to move around and interact in a more naturalistic way is a night and day difference as far as VR goes.
The PSVR 2 is incredible, but needing to hook it up to the power of the PS5 means play is tethered to our living room, which is not the most substantial space in our home. Alternatively, I can take the Quest 3 into the kitchen, push a few chairs back, and have an expanse of playing space to move around in. It’s hard to compare the two once you’ve experienced it and given the choice, multiformat games are likely to get the nod on Meta’s headset.
The Quest 3 arrives in a troublingly small box. So small in fact, that I was certain that it couldn’t be the VR headset that had arrived. I was genuinely amazed to find that it was in fact the Quest 3, and that they’d managed to fit it, two controllers, and
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