Mario has been stomping Goombas, smashing blocks and running from left to right for damn near 40 years. How is Nintendo supposed to keep its classic side scroller feeling fresh after all this time? First, you shift the location to a brand new kingdom. Next, you introduce a bunch of new enemies and power-ups. But what really pushes things over the top is the introduction of a new mechanic that turns everything you think you know about Mario games on its head. What you get is Super Mario Bros. Wonder, a game that dazzles and delights while living up to its name in a variety of ways.
Warning: This review includes some light spoilers, including the number of worlds and descriptions of some hidden levels.
The game starts simply enough with Mario and crew (Luigi, Peach, Toad, Yoshi, Nabbit and, for the first time, Daisy) visiting Prince Florian of the Flower Kingdom. But then Bowser barges in and steals a Wonder Flower, which somehow allows him to merge with Prince Florian’s castle to create a floating mecha fortress of doom. From there, your job is to collect Wonder Seeds (this game’s version of stars and shines) as you help the Florians restore order to their troubled land.
Right away, this has some subtle but important implications for the rest of the game. The first is that you immediately Wonder Flowers have wild and unpredictable effects. The second is that, because you’re not simply recusing a princess trapped in a castle, the whole Flower Kingdom is working with you to take down Bowser. Sometimes that means you might be rescuing some trapped miners. But other times the Florians are the ones helping Mario (who also has a new voice actor for the first time) by rebuilding a bridge or donating a Wonder Seed at the beginning
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