The consumer VR battle is hotting up, and while it does so we’re seeing a bunch of new VR games jumping into the fray. Gazzlers is just one of those titles, bringing shooting thrills with a side order of Roguelike to PSVR 2 and the Meta Quest platform.
Gazzlers is gloriously straightforward, and to be honest it’s refreshing to find something that’s thoroughly clear on what it is and what it’s doing. You are a gunner on an epic train journey across Gingko, aiming to discover the Machine God. While you’re hanging out at the back of this locomotive you’ve been tasked with protecting it from Gazzlers, a horde of angry red creatures that seem to be the hairless cousins of those loveable/annoying Rabbids.
You’re given a basic firearm to start with, a solitary health pack to your right, and a steady stream of ammunition on your left. You’re then beset by wave after wave of Gazzlers, and you’ve got to shoot them and/or their vehicles to stop the pursuit. You do have the benefit of a shield you can project with your left hand, blocking enemy projectiles, but it can overheat with overuse, whether that’s blocking one too many shots or simply having it powered up for too long.
So, you’re mostly balancing attacking the eternally antagonistic Guzzlers with protecting yourself, and as more and more vehicles appear, streaking across the land and the sky, or you come across turrets atop nearby cliffs, Guzzlers becomes utterly frantic.
Your first run is likely to end in ignominious defeat, and I struggled initially with the pairing of the shield to the left trigger, and grabbing reloads and health packs with left bumper of the Quest controller. Something just feels a little off with the layout until your muscle memory takes over as you try to
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