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Review: Ghost Signal: A Stellaris Story

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There’s a reason our cars aren’t also boats. It’s often as hard as it is risky to combine two very different functions into one package, especially when designing a system to do one thing well can be hard enough. That’s why, as I sat in front of my computer taking stock of the 20+ hours I spent playing Endless Dungeon, I couldn't help but smile at the sheer audacity on display. There’s no other way to describe the daring it must have taken to create this hybrid twin-stick shooting, tower defending, science fiction roguelite. Those are three very different genres all their own, so to take them all on simultaneously and make the result work so well is borderline miraculous.
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