It’s one hour deep into a station dive before things take a sharp turn for the worse. Every teammate’s weapon is suddenly subpar, the wrong doors were opened, wrong buffs deactivated, and the crabby little crystal bot’s already suffered a beating. In — a modern refresh of 2014’s one-of-a-kind roguelite hybrid — things often go from routine rut to restart in the blink of an eye. It’s a dynamic aligned with the title’s front loaded high-challenge proposition, but its peculiar game feel and rhythms risk alienating trigger-happy players who’d prefer to get meaningfully stronger and OP every step of the way.
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was an outlier on release, a sprawling roguelike dungeon-crawling RPG mixed with survival and tower-defense gameplay. It featured a gorgeous retro art style — a somewhat singular banner-wave during those budding years when pixel art in games became reappraised by the masses — and a deep sci-fi narrative told through lore drops and emergent storytelling. The latter wasn’t necessarily surprising, considering how the game was originally devised as a small side project to accompany AMPLITUDE Studios' flagship releases and, but it ended up commanding a larger audience as its fanbase cohered through a year spent in Early Access, and beyond.
Those original fans will have to face how tampers with its predecessor’s formula to deliver a real-time action framework this time, while yet retaining some of its foundational mechanics. They're the same audience who will most likely cobble together a quick understanding of the new game’s obtuse tricks, rules, and best practices; for the rest, frustration with the game’s somewhat bizarre structure could be a problem, especially
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