Two months ago, NVIDIA unveiled Half-Life 2 RTX, a modding project developed by the newly created Orbifold Studios with RTX Remix. Orbifold Studios was created by bringing together the teams behind some of the most popular mods, like Half-Life 2: VR, Half-Life 2: Remade Assets, Project 17, and Raising the Bar: Redux.
Yesterday, we finally had the chance to hear directly from the makers of Half-Life 2 RTX, thanks to a video interview hosted by YouTube's Lambda Generation. Kralich (David), who previously worked on Raising the Bar: Redux and the Portal: Prelude RTX project, revealed how many more polygons key models like Lamar the headcrab and Gordon's HEV suit have in the remaster.
Lamarr, the debeaked and completely harmless headcrab, has 49,668 polygons in Half-Life 2 RTX, compared to the original game where it had 1690 polygons. That's about 30 times more detail. The added fidelity is really used to give Lamarr physical sculpting where it was implied with textures or normal maps on the original model, all those little fat folds and weird little shapes that construct a head crab, the almost turkey-looking thing. But that's our approach really to improving a lot of the other game's models. Another really big one in the trailer was of course the HEV suit, which is 95,000 polygons, an increase of about 4,000% compared to the original's 2800 polygons. These are very detailed and efficient models rendered through RTX Remix, which is very good at handling this kind of high-poly things. It's not very difficult to put stuff like this into the game.
The interview dropped several interesting tidbits:
In other RTX Remix news, NVIDIA has just released a new version of the Runtime on GitHub. Version 0.3 adds support for DLSS 3 (Frame
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