Many gamers have enjoyed hearing the “origin stories” of titles made by Masahiro Sakurai, and today, they got the “ultimate treat” by hearing the breakdown of Super Smash Bros Ultimate! The game is the latest in the beloved gaming line, and as a result, many were curious about what was going to be brought up by the legendary developer. He did make lots of interesting things known, including how the timeframe between the Wii/3DS titles in the series and the title that would be on the Switch was essentially zero. Seriously, when they did the “final video” for the Wii U/3DS games, he was making his pitch for the next one!
The reason he did that was that the development teams from game to game had generally changed by large amounts as they either moved into new buildings or got entirely new teams like working inside the Bandai Namco headquarters. However, since Bandai Namco helped with the Wii/3DS games, Sakurai went right to work on the next pitch to keep a large chunk of those people for Super Smash Bros Ultimate!
Since he knew he would have a similar team and wanted to do as much as possible, he came up with the “Everyone Is Here!” moniker that would come to define the game. Ironically, between the “4th games” and the Switch one, only seven characters were missing. But still, bringing them back was a big deal, as was the arrival of new characters, many of which were influenced by the player’s ballot that had brought Bayonetta into the previous games.
Another big change that Sakurai had to work with was the hardware, specifically the Switch’s cartridge software. The Wii U game had 25 GBs to work with on its disk, while the cartridge had just 16. Given all Sakurai wanted to do, he thought he’d have to put out lots of free
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