Once a yearly staple in the gaming world akin to the likes of Call of Duty and (the artist formerly known as) FIFA, Assassin’s Creed has cooled its boots in recent years, and the latest, Assassin’s Creed Mirage, comes three years after the franchise's last outing.
That Viking-centric game was Assassin’s Creed Valhalla, and it was the third in the rebooted series of titles that changed the gameplay up and lent heavily into open world and RPG mechanics.
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While these games have their fans – this writer being one of them – and Valhalla was positively received upon release, it has started to receive more backlash from some as time has gone on.
Chief among the complaints is that the series no longer felt like Assassin’s Creed – a valid criticism to a degree – and so in comes Mirage, a game that takes the franchise back to its roots by putting the player in the bustling historic city of Baghdad and bringing back the focus on stealth.
The scale of the game has been considerably lessened (another complaint of Valhalla was how needlessly big the map was), and inspiration was said to be drawn by looking back at the debut of the series back in 2007.
As a fan of the games since the second release, the idea of going backwards instead of forwards didn’t appeal. Is rehashing the past, despite being a core tenet of the franchise, really the right approach?
This was the first game that I didn’t pre-order since I became an AC fan, and it was barely on my radar since it was sandwiched between the likes of Starfield and Spider-Man 2.
By the time this style of Creed game bowed out with Syndicate in 2015, I was ready for a change, and the idea of traipsing across
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