When I first logged back into New World a week ago to start Rise of the Angry Earth, I was primed and ready to go. My main character still had some of the main quest left to do to get to the point where I could start Rise of the Angry Earth proper, but I figured I could tackle that quickly and then move on. However, that dream was dashed when I realized mymain character's MSQ progress had been bugged with no way to really progress.
It's one of the known issues that Amazon has been dealing with since the launch of its first paid expansion, and initially, I wasn't happy about this. As someone who not only wants to play this because I'm genuinely invested in the story Amazon is telling but also to meet a work deadline, it was a bit frustrating. However, it also has turned into a blessing in disguise as I started a brand new character on my server, as it's morphing the expansion review into the full re-review I had planned for later this year anyway.
So this isn't just a review of Rise of the Angry Earth, but New World proper,two years after its initial launch.
One of the major takeaways I've had in the week I've spent grinding levels through the MSQ is that the way New World plays today is really the way I think we all would have loved it to feel when it launched two years ago. The major revamps the New World team has done for the MSQ last year around the Brimstone Sands update are made even better by the arrival of mounts at level 25.
I talked about mounts a ton in our preview of the expansion back in August, but I'm not quite sure I knew then just how transformative they would be to the whole experience. The main reason is that in that test, things were very much geared towards just getting a feel for what they are like to
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