Starbreeze have delayed for the second time a very much needed patch for PayDay 3. The game’s always-online requirement made it unplayable for many at launch as servers ran in to “an unforeseen error”.
“We are disappointed in the issues our playerbase has faced during our launch weekend, but we are confident in our core product and the quality of Payday 3—and all available metrics point to it,” Starbreeze CEO Tobias Sjögren said. “We have a lot of diligent and consistent work ahead of us to regain community trust, but we will work hard to do it.”
Part of that work is a large patch with over 200 quality of life improvements and that was meant to go live during the first week of October.
“We’re sorry for the lack of communication regarding the first patch,” Elisabeth Elvestad, Starbreeze community and influencer manager, posted on Discord. “We have identified some issues that need to be fixed before we can bring it to you, but rest assured that this is the main priority for our teams.”
“We’re spending additional time revamping our patching process to ensure that we can have a steady cadence and momentum with patches going forward. We are careful with giving you an ETA right now, as we want to make sure we can deliver before we do so. Please bear with us. The patch (and more news) are coming.”
You can read our PayDay 3 review in progress here.
As for the server issues, Starbreeze have suggested they might add an offline mode. “We have not started working on an offline mode today, but we are keen on finding the best possible solutions to improve the player experience, so it’s definitely on the table,” they commented. “Multiple paths are currently being evaluated both from an experience and implementation perspective and we’ll
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