Co-op heist shooter Payday 3’s launch has gone so badly that more people are playing its 10-year-old predecessor on Steam than its sequel. Now, developer Starbreeze has apologised for its lack of communication, and explained the holdup with Payday 3’s first patch.
“We’ve been quiet over the last few days, and for that we apologise,” began the statement published on the Payday website. “It’s not easy to communicate when we have not been able to offer any updates on the one big topic that’s on everyone’s mind right now: when are the patches coming to Payday 3? Despite our silence, we want to assure you all that the team is still working on our main priority, which is to get the patch we promised out to you, and to make sure our patching process allows us to continue publishing them at a steady cadence in the future.”
Starbreeze went on to explain that Payday 3’s first patch is currently going through a testing and certification process with PlayStation owner Sony and Xbox owner Microsoft, which is important in order to maintain parity between all platforms.
The delay, Starbreeze said, has to do with the discovery of an error that risked player progression being wiped.
“The reason it has taken so long to get this first patch ready is very long and complicated, but the short version is that we discovered critical errors with our update pipeline shortly after the game released,” Starbreeze said. “There was a significant risk to player progression being wiped if we didn’t address this and ensured a solid test environment.”
Starbreeze said it’s looking to improve Payday 3’s progression system, which players have criticised, “to balance both the challenge system as well as offering infamy points for each heist.” Expect more on this
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