BlizzCon gave us a ton of interviews with the Diablo staff and various content creators — we've summarized a few of them, this time with ActuallyArcane and Wudijo!
BlizzCon is always a treasure trove full of information on upcoming features, reasoning behind development decisions, and thoughtful commentary from Blizzard. With so many interviews happening at once, though, things get overwhelming — so we're summarizing Diablo 4 interviews that occurred during the convention for those that might not have time to watch them in full. Take a look at these interviews, conducted by ActuallyArcane and Wudijo!
IGN with Joe Piepiora & Tiffany Wat, Kripparrian with Joe Piepiora Rhykker with Joe Shely, MacroBioBoi with Adam Jackson
ActuallyArcane with Kayleigh Calder
- The developers are likely pivoting from the «View Points» style of showcasing landscapes and scenes. They want to portray the game at it's best and give players a better sense of scale and gravity of the scenes and they're working towards finding the best way to present that in a way that doesn't also affect players with motion sickness issues
- In Vessel of Hatred, the new areas will still be drenched in blood, dark and foreboding even inside a lush jungle
- The developers are making sure they focus on scale in the new region with things such as the jungle absorbing the buildings within it and giant tree roots
- The choice for Lilith being the antagonist was decided right from the start of development and the developers were very interested in telling a different kind of story than before. They wanted to take a part of the lore that hadn't really been portayed and explore it to expand upon the world
- A big part of Lilith's design was that the devs wanted players to
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