BlizzCon gave us a ton of interviews with the Diablo staff and various content creators — we've summarized a few of them, this time with Lucky Luciano, TheGamer, and PCGamesN!
BlizzCon is always a treasure trove full of information on upcoming features, reasoning behind development decisions, and thoughtful commentary from Blizzard. With so many interviews happening at once, though, things get overwhelming — so we're summarizing Diablo 4 interviews that occurred during the convention for those that might not have time to watch them in full. Take a look at these interviews, conducted by Lucky Luciano, TheGamer, and PCGamesN!
AnnacakeLive & Tiffany Wat, Force Gaming & Rod Fergusson Rhykker & Joe Shely, MacroBioBoi & Adam Jackson ActuallyArcane & Kayleigh Calder, Wudijo & Adam Jackson IGN with Joe Piepiora & Tiffany Wat, Kripparrian with Joe Piepiora
Lucky Luciano with Joe Shely
- Lucky brought up that Nightmare Dungeons do not change at all mechanically throughout the tiers, and Joe suggested that they could potentially use a setup like Monster Intensity system for World Tiers in order to make changes to monster mechanics with higher NM Dungeon Tiers.
- Lucky mentioned the Campaign was great, but now everyone skips it immediately because it's slower to level otherwise. He then asked Joe if they had given any thought to incentivizing players to run through the campaign to level. Shelly responded inferring that with story based experiences, the first time you play through them is the most exciting. If you play through some things too often, you won't enjoy it as much. This was also noted as one of the reasons the skip campaign button exists. They acknowledge that they don't want to make something where someone wants to
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