Modern Warfare 3 hasn't had the smoothest of entries. This latest entry has caught some major flak for being a 'glorified expansion' in the eyes of some fans, thanks to some confused initial messaging, carrying your guns over, and its speedy—some suggest rushed—development cycle. Now that it's out, the campaign's been panned for both its short length and an overreliance on «open combat» missions.
As Bloomberg reports, some of that same doubt came from inside the house during development, citing «more than a dozen current and former Call of Duty Developers» who reportedly felt that the plan was unclear. Some say they were directly told it was an expansion—«a smaller-scale Modern Warfare spinoff set in Mexico,» according to the site—until a pivot later in development to a full-priced release.
The Bloomberg report goes on to say that: «Some staff at Sledgehammer, who had to work nights and weekends to finish the game, said they felt betrayed by the company because they were promised they wouldn’t have to go through another shortened timeline after the release of their previous game, Call of Duty: Vanguard, which was made under a similarly constrained development cycle.»
Sledgehammer Games, however, wants you to know it's «worked hard to deliver on this vision which has been years in the making,» as written in a statement on Twitter yesterday. I don't doubt the «worked hard» part—but most games are «years in the making». In truth, Modern Warfare 3's development cycle was uncommonly short, as the Bloomberg report states, «The reboot ate into the schedule and forced the developers to complete the new campaign in roughly 16 months—the shortest development time for a new Call of Duty game in years.»
Funnily enough there's a bit
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