Hades is one of the many GOTY award winners I feel extremely guilty about barely spending any time with. I think I've played a couple of hours tops. Nobody must know! Oh drat. Anyway, despite my lack of expertise, the Supergiant action-roguelite was the first comparison that came to mind while watching the trailer for Realm of Ink, which has just been announced.
It makes use of a similar angled perspective, appears similarly focussed on build customisation, with hundreds of magic items to equip, and sees you playing out the backstories of various mythological personalities - derived, in this case, not from Ancient Greece but China and Buddhism.
The overarching story is a bit meta: it begins with demon-slaying heroine Red discovering that she's actually a character in a short story collection, which is ruled over by the mysterious Book Spirit. "Everything seems to be destined," intones the blurb. "The old world will collapse while a new world is forming, and the awakened spirits will reshape their true selves amidst countless cycles of destruction." Hence the roguelite bit, then.
Fortunately for philosophy-phobes, the majority of these existential ponderings appear to be framed as the act of clobbering things very hard. Red and two other unlockable playable characters must fight through four realms, each with its guardian boss, gathering treasures that bestow attribute bonuses, while exploring the nuances of various martial arts schools.
The character progression seems to be a mixture of limited-to-each-run and longer-term. You'll collect Ink Gems that "enhance" how you play, though I'm a bit unclear on how exactly - does each correspond to a special ability? There will be 20 in all, and you can equip two at
Read more on rockpapershotgun.com