New World is lifting the limit of one PvP character per server with the game’s latest update, along with fixes, balance changes, and some global price localization.
When Amazon decided to switch New World over to a seasonal model, with the Fellowship & Fire update,they implemented a requirement to pick just one “PvP active” character per server. They’re lifting this cap with the new update, with downtime set to begin tonight at 11pm PDT. Originally added as part of several security measures to counter exploits and shell Companies, “Our changes to Influence and other protections like Shell Company Mitigation largely reduce the impact of Alt Characters on Territory Control. If exploits appear we will bring back the restriction” but otherwise, it’s gone.
The update also includes a number of balance tweaks and adjustments to improve performance and player experience. The patch will improve bandwidth allocation when you’re in a large group, which should help now that populations have been up some more since the expansion. Other adjustments include shortening a few mount races, fixing an exploit with bosses in the Elysian Wilds, and making certain artifacts drop again if you got disconnected before being able to pick it up.
Several weapons and perks get stat tweaks, and a few Heartrunes will be boosted. Dark Ascent, Fire Storm, and Devourer each get increased damage.
With Nightveil Hallow on through November 14th, The patch arrives in time for Halloween to fix issues that were preventing some players from completing it.
One change this patch brings is to prices around the world. “In response to fluctuations in currency exchange rates around the world, we updated our localized price points for in-game purchases outside of
Read more on mmorpg.com