In this week's PTR build, Augmentation Evokers received changes to their buff priority that reduces the viability of Augmentation class stacking. Our Augmentation writer, Jereico, reviews the recent changes and discusses some of the unforeseen consequences and remaining issues.
Augmentation Evoker Guide
It feels like just yesterday that I last shared my thoughts on how Augmentation was shaping up to look in Patch 10.2. Just a few short days later and we’ve been treated once again to some particularly interesting changes to Augmentation on the 10.2 PTR. Let’s dive in and start by tackling these newest changes in two parts.
Changes to Buff Targeting
- Developers’ note: Our goal with these changes is to reduce the power of stacking as many Augmentation buffs as possible on the same 4 targets in raid scenarios. We want to support having multiple Augmentation Evokers in a raid, but also prevent having 4 of them feel required to do maximum damage. By forcing these buffs to spread themselves out, it should still be viable to have multiple Augmentation Evokers without being overpowered.
- If 2 Ebon Mights are already active on an ally, Ebon Might will now seek a nearby ally with fewer than 2 Ebon Mights.
- Ebon Might’s priority to apply to other Augmentation Evokers has been reduced and will apply to other damage dealing roles first.
- If 2 Presciences are already active on an ally, Prescience will no longer be able to be applied to that ally.
- When casting Prescience with an enemy selected, its priority to apply to other Augmentation Evokers has been reduced and will apply to other damage dealing roles first.
- Shifting Sands now prefers to apply to an ally who does not already have Shifting Sands.
In short, Ebon Might and
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