Among the various Temples featured in , one perfectly encapsulates why ‘s lack of DLC is so unfortunate. ’s Temples partially return to the classic dungeon format, which was notably absent in, although the Shrines of both games are effectively miniature dungeons in their own right. Each Temple utilizes a new mechanic to match its theme, but they can reveal more about the game than simply introducing gameplay features.
No matter which Temple players aim to beat first, even finding the ancient structure consists of an adventure in its own right. Found in locations ranging from the Sky to the Depths, the new dungeons are able to be comfortably situated within Hyrule with no awkward questions about how they went unnoticed in. Taking advantage of the newly expanded map in this way also helps to organically encourage exploration of the world. But even as the Temples highlight some of ’s biggest draws, they can also draw attention to the game’s flaws.
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Rito Village and the Wind Temple are strongly encouraged to be Link’s first stop in resolving ’s Regional Phenomena quests. And from the outset, this makes for an impressive experience in what is perhaps Link’s first proper visit to the Sky after finishing the tutorial section. He and Tulin climb higher and higher into the air, reaching truly dizzying heights in order to locate the source of the storm raging over Rito Village. The Stormwind Ark is an impressive sight, and exploring it is an excellent introduction to dungeons. But undercutting this sequence is one simple and unfortunate fact; as vast as the Sky is, it is notably empty.
Very few Sky Islands can match the Wind Temple in altitude, and
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