's free 2.0 update has brought the title closer to what players expected it would be at its initial launch in many ways. The update incorporated overhauled police AI, finally added vehicle combat and car chases, introduced a revamped Cyberware system, and overhauled the game's skill trees. Unfortunately, with the changes made to the aforementioned skill system, the skill checks found within the game's missions have worsened.
Skill checks are fairly commonplace within the RPG genre, and seeing some dialogue options or actions blocked can be disappointing, but it also often adds to the game's immersion. If a player has chosen to eschew intelligence and put all of their points into Body skills for a «brawn over brains» type of playthrough, it would make sense that their character won't be able to discuss neuroscience with other characters, but instead, they would be able to pull off impressive physical feats that might better suit their more action-packed approach to gameplay.
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Unfortunately, 's 2.0 update — which was added to the base game for all players regardless of whether they'd purchased the DLC or not — has amended the logic behind skill checks. Whereas before they'd be at a set level and could offer something to work toward, they now scale up alongside a player's level.
Initially, this does seem like a good way to keep the game challenging, but sadly, when put into practice it can almost penalize the player for leveling up at times. While the reworked skill trees were addressed in the promotional material for the 2.0 update, any mention of changing how skill checks would function was absent.
Scaling skill checks as a
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