Marvel's Spider-Man 2 senior audio designer Jerry Berlongieri gave us a glimpse into the curious techniques Insomniac Games used to capture the sounds of New York City for the well-received superhero action game.
<a href=«https://twitter.com/Berlongieri/status/1714680388050985201?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1714680388050985201%7Ctwgr%5E16a0582287a0be59526977da6f56a1f31b917df2%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.gamesradar.com%2Fmarvels-spider-man-2-developer-created-the-sounds-of-new-york-city-by-getting-a-bunch-of-people-to-talk-and-walk-around-in-circles%2F» target="_blank" data-url=«https://twitter.com/Berlongieri/status/1714680388050985201?ref_src=» https:>Taking to Twitter
, Berlongieri showed off the «many, many sonic layers» behind the game's take on New York City. The sounds of distant crowd voices were recorded using what the developers call 'walla' groups. These groups had a team of actors walk around in circles, using improv to simulate the sounds of a busy New York street. The Tweet also came with a short video showing one of these groups in action, making for a surreal sight.Elaborating on this process, Berlongieri offered further insight in response tothe original Tweet. «Sometimes we’ll give [the actors] some story points so they can riff on game events, but it’s largely improv. Natural, charming moments emerge. Lots of clusters mix to our mid-distant chatter, placed on pedestrian clusters in-world.»
#Spider-Man2 — The sounds of NYC come to life through many, many sonic layers. At street level the sounds of distant voices are recorded using ‘walla’ groups. This is a look at how we capture some of that. pic.twitter.com/QKcEXpbVIlOctober 18, 2023
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