It's possible to immortalize a custom character in , but it can be all too easy to make a mistake that will forever affect Tav's preserved legacy. Whether helping everyone in sight or going down a path of evil, it's safe to say that any protagonist is going to leave a major impact on the world. Making sure that history has something to remember them by might be a touch narcissistic, but it's arguably justified as long as it ends up looking good.
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The opportunity to immortalize Tav comes in Act 3 of the game, showing up in the circus parked outside the Lower City of Baldur's Gate. Stoney and Boney, an Elemental and a Mephit who are partnered both in work and life, offer to make a statue of the protagonist for the substantial price of 5,000 gold. Agreeing to this proposal will result in the statue being shipped to camp, where it can stand as a testament to Tav's glory. Someone must have the job of lugging it between camp locations, but it's easier to pretend that it magically teleports on its own.
The statue of Tav in is made immediately upon agreeing to the purchase, making it easy to end building a legacy around an unplanned outfit. The easiest way to get caught by surprise involves helmets, as it's possible to hide them during dialogue or across the board for cosmetic reasons. An equipped but invisible helmet will still appear on the statue, however, hiding a character's luscious locks in favor of utilitarian equipment that may not look good at all. Even if the helmet has aesthetic appeal, it tends to make a character's face get a little lost when carved in stone.
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Another thing to be careful about is
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