One of the crowning achievements of is the player's ability to make consequential, substantial, and significant decisions — choices that can enormously alter the course of a playthrough. Although these choices can be diplomatic in nature, some of the game's NPCs are better off dead — both for the player's experience and, in some cases, the overall narrative. Dispatching certain characters can have little to no long-term effect beyond material gain; however, killing other characters can drastically change the game's overall landscape, its events, and even, in a few examples, the ultimate conclusion of a run-through of the game.
[Warning: The following article contains spoilers for Baldur's Gate 3.]
is an incredibly ambitious roleplaying game where events are dominated by the decisions the player makes. From builds, companions, and weaponry, to decisions regarding the fate of NPCs,, unlike many other RPGs, allows the player to substantially affect the narrative they experience. Beyond the game's expansive story, there are also numerous excellently crafted side quests. Although killing NPCs, especially when diplomacy is almost always an option, may seem cruel, there are truly some characters that are, for a variety of reasons, better off dead.
Related: «An Iconic, Engaging Mess Of Brilliant Ideas»: Baldur's Gate 3 Review
The Strange Ox is one of many examples in that appearances can be deceiving. Although masquerading as an ox, the Strange Ox is far more than meets the eye. Though the Strange Ox offers a great deal of narrative clarification, and therefore, should be spared until Act Three, it is a rather unpleasant beast, and killing it would not be wholly uncalled-for. Interestingly, upon killing the Strange Ox, it will
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