can be a challenging game, but it also contains plenty of features that help make tackling its hardest fights and highest skill checks much easier. Some possible boons are well-hidden, while others just end up being passed over because they lack the flashiness of the game's most attractive elements. One useful technique, in particular, appears to be going unused by the majority of the game's players, but its ease of use and consistent efficacy make ignoring it the wrong decision for most campaigns in
Consumables play a big part in the experience, serving as a major part of combat and frequently offering advantages outside of it. While any given RPG is likely to have potions that restore health or magical abilities, goes far beyond that by introducing a wide variety of solutions with different properties. From elixirs that grant extra spell slots to coatings that add additional methods of damage to weapons, there's no shortage of interesting possibilities. It's easy to burn through expensive consumables in battle, but they don't have to be a huge financial drain.
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One of the more basic achievements in is triggered by making three unique concoctions through the game's Alchemy system, but on Steam, almost 3/4 of the game's players haven't unlocked it. Alchemy works as a basic crafting system that allows for the creation of consumables, with various recipes allowing ingredients that can be found in the wild to be combined for powerful results. It doesn't take long to acquire enough resources to make several different concoctions, so it seems that never touching Alchemy or leaving it alone after a test run is a fairly common approach.
Alchemy
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