A patch for Cities: Skylines 2 has been released today, addressing several issues with the game—though it doesn't sound like it's the overhaul needed to soothe the city builder's biggest performance problems. Hopefully, that patch won't be too much longer.
One issue that should improve as a result of this patch is the Cities: Skylines 2 not enough customers problem, which has been frustrating and a little confusing—the game often shows demand for new commercial zones, but at the same time existing businesses inform you they don't have enough customers. As a potential fix, the patch increases «leisure probability» which I assume means citizens will have more free time to visit shops, and thus businesses won't complain as much.
There are more tweaks to businesses, like an «improved balance of companies' profit» and the fixing of a trade resource bug that meant businesses would order supplies even when they didn't have enough storage space for them, and then wouldn't consume resources they had. Hopefully, this means you'll have an easier time keeping your city profitable, which I personally have had issues with in my game.
A lot of Cities: Skylines 2 performance issues have been blamed on the wee little citizens themselves, particularly their teeth, though Colossal Order has denied that rendering individual teeth is causing issues. That said, the patch «decreased resolution of unnecessary large character textures» which sounds like it may be in the teeth ballpark, at least. Hopefully you'll begin to see a difference in fps with your citizens hogging less processing power.
The patch notes also say Colossal Order «removed Spasm radio ad (due to offensive content),» which is causing a (thankfully) very minor stir on Reddit and
Read more on pcgamer.com