Baldur's Gate 3's tactical geniuses are confessing their greatest combat crimes - and only most of them are D&D's fault.
In a post on the Baldur's Gate 3 subreddit, one player - tired of interrupting the buff they'd cast on their Bard by trying to cast a nerf on a nearby enemy - asked their fellow adventurers what mistakes they kept making in combat.
OP's mistake stems from a classic D&D rule: Concentration. Certain Baldur's Gate 3 spells require their caster to concentrate for the duration in order to maintain it. A spell like Hold Person, for example, will only last as long as the caster can focus on it. Concentration can break if you take damage (although you can succeed on a saving roll to maintain your focus), but it also breaks immediately if you cast another spell that requires concentrating. By trying to combine Haste and Hex, this player will therefore undo the spell intended to offer extra attacks and end up only Concentrating on the debuff that they're applying to their target.
They're far from the only one to fall foul of the rule. Shadowheart enjoyers will know the pain of casting Spirit Guardians and then immediately dispelling it with a Shield of Faith, but there are many, many other players who say they've cast one badass spell only to immediately un-cast it via a bonus action.
While you can blame D&D for some of these mistakes, however, there are other players who should probably just know better. There's the classic RPG trait of never using powerful items like bombs, arrows, and potions because you're saving them for an end-game fight that never comes. But then there's the player who confessed to repeatedly clicking on character portraits to swap party members, swiftly clobbering their ally with the
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