Earlier this month, Wccftech was invited to visit Sanzaru Games and get an intimate first look at their upcoming title, Asgard’s Wrath II. Production on the numbered sequel began shortly after the first Asgard’s Wrath released four years ago for the Oculus Rift, a gap that could only be described as multiple generations going as far as VR tech has progressed. Now, Sanzaru Games is rushing towards the finish line on development and ready to launch Asgard’s Wrath II exclusively on the Meta Quest 2 and 3 platforms.
Asgard’s Wrath II picks up shortly after the epilogue to the first title. Players may already be invested in the epic Norse story of gods and mortals and familiar with the dealings of Loki himself, but the developers of Sanzaru Games mentioned that they will help onboard players to the story by allowing players to ride upon the back of Great Odin’s Raven and passively play through scenes of great importance from the first game leading up to the start of thein a numbered sequel. From there, the game opens up with players learning the ropes at a tavern frequented by many a Norse god and goddess. It’s here that a magical ankh is given to the player and, following a boss battle against an agitated gryphon/dragon beast, is lost in a portal of aether.
Here, players are introduced to the Weavers of Fate and link up with the first mortal they’ll assume control of. Sanzaru Games are tightlipped on the total count of playable heroes and followers this time around, but given that the first title featured five different playable champions, it’s a safe bet that Sanzaru Games will expand on that roster significantly for the sequel. During the cinematic fall into the realm of the Watchers, I was able to notice an array of
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