If Todd Howard up and left Bethesda, it would "leave a big hole," says Skyrim's lead designer, insisting that the Starfield director has "an attribute that none of the rest of us did."
In an interview with MinnMax, Bruce Nesmith talked about his time at Bethesda and working on games like Skyrim and Starfield. Asked about Todd Howard's role at the studio and what would happen if he suddenly left, Nesmith says "that would leave a big hole, that would leave a vacuum that no one person would probably be able to fill."
"We've always maintained, those of us who work there, that Todd had an attribute that none of the rest of us did," Nesmith continues. "He was always able to put himself into the seat of your everyday player, to a far better extent than the rest of the design team or the rest of the development team."
Praising Howard's ability to keep in touch with players, Nesmith adds: "When you work on a big team like that, or probably anywhere in game development, and particularly if you have a string of successes, it's really easy to get ivory tower syndrome. It's really easy to see the world through a very elitist viewpoint, everything's got high philosophy design concerns, and you lose touch."
According to the retired lead designer, Bethesda's success didn't seem to affect Howard in this way: "For all of that, that should have affected Todd as well. It didn't. He was always able to see it from Joe Average Player's perspective, and that's an invaluable insight. When he leveraged that, as much as it might frustrate us, in the end we had to acknowledge it."
Elsewhere in the interview, Nesmith revealed that he's also been playing fellow RPG Baludr's Gate 3 lately: "I love Baldur's Gate. I'm a huge Dungeons and Dragons
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