Todd Howard went up on a new video with Wired to talk about his career, game by game.
The whole video is worth going through. For the purposes of this article, we’ll go through the games that the company made from the sixth generation of consoles and onwards. These are the games modern gamers know the most, and are most relevant to us to this day.
Bethesda’s most recent game, of course, is Starfield. Howard explained that it is the most ambitious game he has made in his 20 + career. It may not be obvious on the surface, but Bethesda built many different layers of systems, that just has not been done in other games before.
Next to that is Fallout 76, which Howard diplomatically states had its problems. However, he was quick to point out that with continuing development and feedback from fans, that it’s become one of their most successful games. Even if only the hardcore fans keep playing it, it’s still hit that landmark.
Of course, Fallout 76 existed as a reaction of sorts to Fallout 4, the only game made from the ground up for the eight generation of consoles. And Fallout 4 may have followed the trend of action shooters, but it still had Bethesda’s foundation of RPG systems, and also their crafting/creation systems.
The game Howard says they are most famous for today is The Elder Scrolls Skyrim. Howard states his belief that his studio was “firing on all cylinders”, but also notes that they were already a 100 person team. Much like many other companies, Bethesda felt the need to ramp up greatly during the sixth console generation (PlayStation 3, Xbox 360), and the need to ramp up has just kept growing since.
And before Skyrim, the PlayStation 3 and Xbox 360 got Fallout 3. Todd shared the uncertainty of Bethesda taking
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