There are many misconceptions about video game development that continue to this day despite decades of proof to the contrary. One of them is that video game developers rarely “stress about their titles” unless they’re in “crunch mode” or simply unsure how people will receive the game. The fact is that game developers stress about their titles all the time for various reasons, both internal and external. The bigger the game, the more the stress piles in. Starfield is an excellent example of this. Numerous people, from Todd Howard to others at Bethesda, have noted the stresses of working on the game and attempting to make it great.
For example, Starfield designer Emil Pagliarulo posted on Twitter about his time making the game and his respect for Bethesda titles before coming to work with the team. You can see the start of his thread below. But what we want to focus on is two key parts of it.
Long
Read more on gameranx.com