It's sometimes surprising just how much creativity can accomplish in , but it's also possible for a unique strategy to be just a little bit too effective. Some classic tricks can be a little silly, like tossing a bundle of rope onto a poison vent to block it completely, but justify their inclusion by adding to the fun of strategizing and exploring mechanics. However, one major plot point can be completely derailed by employing an unusual technique that has the unexpected capability to pull the wool over the eyes of an actual deity.
One goddess who has a particularly big impact on the story of is Shar, the Mistress of the Night and Lady of Loss, who acts as a dark counterpoint to the moon goddess Selûne. Act 2 focuses on surviving the Shadow-Cursed Lands that have fallen under her spell, where only the light of a Moonlantern can protect from her darkest shadows. The Origin character Shadowheart is an acolyte of Shar, who can start to struggle with her allegiances depending on the path taken in the game, putting the goddess at the forefront of her personal evolution regardless of what decisions she ultimately makes.
is a classic spell that shows up in, and using it is the key to keeping Shar in the dark about Shadowheart's behavior. In line with its name, makes it possible to comprehensively change the appearance of a character, potentially fooling NPCs into failing to recognize a party member. Although it's not particularly surprising that this would work on a random citizen, one might expect that a goddess would be slightly more discerning when it comes to such a simple trick.
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This technique can be employed in the Shadowfell in Act 2, as
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