can be challenging on even its Normal difficulty setting, but Tactician provides the perfect way to crank up the difficulty for a particularly punishing run. Like tabletop, features a wide array of systems to master and items to employ. Although these can seem intimidating at first, gaining a true mastery over them and being unafraid to burn through resources can ultimately make many fights in Normal start to feel like a walk in the park.
Committing to Tactician difficulty isn't for the faint of heart, and it's best to understand what will change before deciding to make the world of the Forgotten Realms more threatening than ever before. The name of the mode makes its basic promise clear, as Tactician requires more careful strategy and precise leveraging of risks and supplies to press forward throughout the campaign. Finishing a playthrough on Tactician can be a uniquely rewarding experience, however, and the bragging rights that go along with it are nothing to sneeze at either.
Anyone who has ever DMed a campaign should be intimately familiar with how much combat difficulty can be adjusted by the amount of intelligence imbued to the enemies. A horde can become much more threatening if they're targeting glass cannon party members more unflinchingly, and moving to quickly finish off downed party members can add an extra level of brutality. On Tactician difficulty, enemies skew more heavily toward tactics like these, so maintaining the upper hand will require quicker wits and more complex counter-strategies than on lower settings.
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Enemies also tend to interact with the environment in more clever ways on Tactician, establishing party placement more
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