Wizards of the Coast is pulling out all the stops from the runaway lightning rail train that is 5th edition Dungeons & Dragons. Its latest release, Planescape: Adventures in the Multiverse, delivers what may be the trippiest, most white-knuckled thrills that D&D has seen in a decade while skipping players like stones across dozens of exotic locations. But also, much like the Spelljammer-themed three-volume set that came before it, this one could use a bit more meat on the bone.
That said, this is the rare situation where that light touch may actually work to Dungeon Masters’ advantage — especially if they move fast and break things. And by things, I mean player characters. Get ready for a shocking amount of character death, all in the service of a weird and wonderful story.
Fans of the Planescape setting likely know it from the 1999 PC RPG Planescape: Torment, which tells the story of a lost soul finding their way to absolution. Planescape: Adventures in the Multiverse takes that video game’s narrative as inspiration, even going so far as to start its player characters in the exact same location and in much the same state, i.e., recently resurrected and without their memories.
The boxed set includes three hardcover books and a handy DM’s screen, all packaged inside a handsome slipcase. At its core is Sigil and the Outlands, a setting book that feels every inch a love letter to fans of that original video game. However, at just 96 pages, Sigil and the Outlands — much like the Spelljammer product’s Astral Adventurer’s Guide that came before it — feels kinda thin on details. Likewise, the included character backgrounds are nothing to write home about. While they do a good job of tying willing characters to the realm where
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