is the latest release set in the universe, serving as a spiritual successor to. The title comes from franchise developer Amplitude Studios and is published by SEGA, and is slated to release later this week. The game places players on an abandoned space station where they'll be able to utilize a diverse roster of characters in a unique new take on the tower defense and the roguelite genres.
centers around two key elements: exploration and protection. As players and their team explore the labyrinthian levels of an abandoned space station, opening doors and finding exit strategies, they'll also need to move a crystal across the map, the safety of which determines the outcome of a run. The crystal can be protected through both active combat and upgradeable technology like turrets to fend off hordes of monsters that want to destroy it. The game will launch with eight playable characters, and can exclusively reveal an introduction for the fighter Sweeper in a brand-new introduction video.
Related: Romain de Waubert & Jean-Maxime Moris Interview: Endless Dungeon
sat down with 's narrative director Jeffrey Spock and expert narrative designer Benoît Faguet to discuss creating the Sweeper, building a diverse roster for players, and telling a narrative through character design.
First, I would just love to know a little bit about what the process was like for you guys in general when it came to designing each character, and how the Sweeper specifically came about.
Jeffrey Spock: Typically, when we start a new game in the Endless universe, really the first thing that we're looking at is: when did it happen? Because the universe has a timeline and events and different factions, so if the game happens then, these guys can't be in
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