I've seen such sights in this October's Steam Next Fest, but nothing has piqued my interest quite like the demo for My Work Is Not Yet Done, a lo-fi and cryptic «narrative-driven investigative horror game» where you spend quite a lot of time wandering around nature listening to the wind rustle the leaves before going to bed. Trust me, it's fascinating.
Your character—who I'm reasonably certain is named Avery—is the last remaining member of a scientific expedition out to the middle of somewhere. Her fellow scientists have, seemingly one-by-one and over the course of multiple vaguely defined accidents or mysterious disappearances, all left her behind.
But at least some of them did it neatly: the person you begin the game mid-search for left her clothes folded and her ID behind, as though she had arrived at the decision to depart your safe, supplied scientific outpost calmly, after a long period of thought. It's… disconcerting, which is perhaps the game's chief vibe, accomplished by a mixture of excellent sound design and some seriously arresting visuals. I mean, just look at opening this door:
Engrossing, right? I have to admit, not a great deal actually happens in the My Work Is Not Yet Done demo. You walk around, click on some items to read their descriptions and Avery's thoughts about them (which is also how pretty much all the demo's narrative content is conveyed) and head to bed, but it's drenched in such an eerie and self-confident visual style that I'm left hungry for more anyway. A not-insignificant chunk of this demo consisted of a long, psychedelic video of the protagonist sleeping, and it was great.
The whole thing is suffused with the kind of dread that comes from visiting a usually busy place—a school, your
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