Metal Gear Solid: Master Collection is out on Tuesday, finally bringing the best Metal Gear game—MGS3—to PC for the first time. As I wrote in my preview back in August, I'm still disappointed by how barebones the ports of these great games are. While Konami's going above and beyond with its included bonus materials and different regional versions of the games, their work on the underlying emulation—like running the games at higher resolutions and framerates—leaves a lot to be desired. Speaking to IGN, Konami has also now confirmed several issues that haven't been fixed in time for the launch.
While some of Konami's statements to IGN are pretty vague, we can sum up a few of the problems that attentive players will catch this week:
Konami didn't specify whether to expect the slowdown on all platforms or not—when I previewed the games on Switch they experienced significant performance issues, but I'd expect a modern PC to be able to handle emulating these games much more capably.
The above will all be fixed in a post-release patch, though when we don't know. For a moment I was excited to see that Konami plans to add «a CRT scanline filter and the ability to change the pixel aspect ratio,» but according to its statement to IGN, those features seem to only be planned for the two NES games. I've reached out to Konami for clarification and will update this article if I receive a reply.
That'd be a real disappointment if similar visual filter options weren't made available for Metal Gear Solid 1, which, notably in this collection, is being rendered at its native resolution (320x240) and then upscaled to 1080p. I think this is a poor choice for playing the game on modern displays—players should have the choice between the
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