League of Legends has tons of amazing lore tucked in the margins of the game, found in character biographies, short stories, and the occasional cinematic. Then there are the games made by Riot Forge, an initiative at Riot Games that has, by and large successfully, attempted to explore and flesh out narrow vertical slices of this world through different genre frameworks, all sold with the subtitle “A League of Legends Story.” Song of Nunu: A League of Legends Story is one of these games, and it’s one of the best showcases of how Riot Forge games can make parts of League come alive in ways that would otherwise be impossible.
In order to dive into the successes of Song of Nunu, we need to go back to the protagonists’ existence in League of Legends. Nunu and Willump were one of the first additions to League of Legends. The character duo is a simple concept — a snowball-flinging child bundled up in a parka, riding on the back of a ferocious yeti — but an art and lore update in 2018 turned them into an adorable storybook pair. Just looking at their in-game splash art is enough to inspire thoughts of going on an adventure.
The two hail from the frozen region of the Freljord, a land of freezing winters and ancient magics. The Freljord is a hard place, with matriarchal warbands and raiding parties constantly quarreling over the few supplies the land yields. The ancient Ice Witch Lissandra manipulates events in the Freljord toward her own mysterious ends. There is something stirring beneath the ice, and Lissandra is desperately trying to stop it. For that, it seems she needs Nunu and Willump, although they do not know for what purpose.
This backstory has been set up for the better part of a decade, and Song of Nunu finally knocks
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