We said in our long-ago review of Dead Space 3 that it suffered from an «identity crisis.» Series star Isaac Clarke very suddenly went from being an engineer in a tight spot (and with a precarious grip on reality) in the first two games to a full-blown action hero in the third: «Isaac fights wave after wave of monsters while saying things like, 'I turned my back on the world because I couldn't face what had to be done'—and he's not talking about an oil change or repairing a carburetor.»
We still liked it quite a bit despite that shift from survival horror to horror-shooter, but in an interview with CaptainBribo (via PCGamesN) producer Chuck Beaver said that if he could do it all over again, he'd take a very different approach.
«I would redo Dead Space 3 almost completely,» Beaver said. «I would keep the lore beat that it's predicated on, keep the lore you find out. I would have Ellie there but a different relationship, and I would redo the entire main story. I would throw away and rewrite.»
«I would just start from complete scratch, and I would make this—like we talked about—in Dead Space 2, he's broken. And now, this is the adventure of Isaac in Dead Space 3—broken Isaac. He tried to do the thing, tried to do the truth, it broke him. Now we're in the consequences of him being broken. Now I would just make it, literally, I would make it like a Tyler Durden thing: An unreliable narrator, and you're like, what happened? And the player maybe doesn't even know, Isaac certainly doesn't know, and is it him? Is it really him? And maybe it is… I would keep that question alive for most of 3, until you realize at the end, it maybe actually is something real.»
Beaver also said he «wouldn't even look at» the love triangle between
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