Dead Space 3 writer Chuck Beaver would redo the game’s story “almost completely” by focusing on a mentally broken Isaac Clark if he was ever approached about a potential remake.
As reported by VGC, Beaver told YouTuber CaptainBribo he would keep some of the key lore elements of Dead Space 3, such as Tau Volantis and the enormous necromorphs known as the Brethren Moons, but would refocus the narrative on the travails of a mentally broken Isaac in the wake of the traumatic events of Dead Space 2.
“I think though now in this remake territory, I would redo Dead Space 3 almost completely,” Beaver said. “Now we’re in the consequences of him being broken, and I would make it like a Tyler Durden [from Fight Club] thing [with] an unreliable narrator, and you’re like ‘what happened?’, and the player doesn’t even know, Isaac certainly doesn’t know, is it him? Is it really him?”.
Beaver said he would keep this cerebral element of the plot alive for the majority of a remake of Dead Space 3. Near the narrative’s conclusion the player would discover that Isaac’s confusing visions of himself had been real after all, and that the necromorphs had manifested another version of the protagonist, a “dark Isaac”. The game's climax would see the two Isaac’s battle one another, with dark Isaac eventually coming out on top and setting the stage for Beaver’s vision for Dead Space 4.
Dead Space 3 instead launched in 2013 to a mixed reception, with players generally considering it the weakest of the trilogy. The industry was blending single and multiplayer games at the time, Beaver said, and this caused some problems to the development team.
“One of the biggest narrative challenges I’ve ever faced is that we didn’t have co-op as a feature until a year
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