Inscryption up to challenge level 8 on Kaycee’s mod now. The mantis god starter deck is kind of overpowered, particularly if you can get the flying sigil on it, but I don’t care. Quite fun playing around with other decks though.
@AgentCooper Yeah, I went for a slightly bland intelligent, arty, communist on my play through and it was fun but the scope for going for an extreme personality is quite tempting. A paranormal run sounds like it could be fun too.
The only thing I’d say to you is that the “jamais vu” thought cabinet upgrade is one of the best to get as it gives you XP for every orb you hit. It almost feels like cheating though as it made my guy a bit OP by the end as he had such high skills across the board that he could pass most checks with the right clothing boosts.
Finished Evil West, it was better than I thought and now playing Sonic Frontiers
@Kidfried
Can't recall how many hours..
but I know I'm about 65% through the main story
I've looked and the game is about 40 to 45 hours on an average playthrough.
Played a bit of AC Mirage
Stealth being the focus again feels great, turns out I really missed that in the series.
The city looks good and the density allows to stay on rooftops a lot of the time, which is also welcome, I definitely missed that in Valhalla.
On the downside, voice acting is mostly not great, the brief dialogue with shopkeepers and other npc feels super awkward.
Also, sword combat feels kinda janky so far but there hasn't been a lot of it and I imagine it improves when you unlock some skills.
@Voltan Sword combat definitely doesn't feel as satisfying as with the open world games like Odyssey. It feels like I'm trying to hit the enemies with toothpicks.
As a whole, Mirage absolutely feels like a
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