is a magical RPG that weaves together elements of turn-based combat and simulation while telling an epic story through multiple perspectives. It comes from Fancy Fish Games, which in the past has produced titles like and. An early look at has shown that the visual novel has great potential, despite a few graphical setbacks.
does several things differently than other games where you play as a witch by virtue of its focus on storytelling and academia. The game borrows from many genres, but it is first and foremost a graphic novel that tells a complex tale of war, magic, and politics. Players will begin the game as Callie, a noble forced to attend Stardander by her region's celestial Protector Rea. However, as the months go by other students will become playable, shifting the perspective between Callie, Mira, Freya, and Rory over time. This adds an interesting new dynamic to the title to see the overarching storyline viewed by four distinctly different people.
Related: How Visual Novels Could Shape The Future Of Storytelling
As the narrative progresses, players will also need to contend with the magical school system at Stardander. There are four elemental houses to choose from, functioning similarly to the house system in , and each has a stat and particular types of magic associated with it. Each month players can choose one of eight subjects to focus on — Projection, Protection, Transmutation, Channeling, Telepathy, Spirit, Illusion, and Summoning — with the goal of getting as many classes within the passing zone as possible ahead of finals. Each character can learn new spells this way over time, which can be used both inside and out of battle.
Players are given a finite number of time intervals each month which they
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