has three main villains and several others that the Origin characters face throughout three acts. However, Orin the Red, in particular, treats the party as if it has a good moral alignment, even if that's not the case. As a result, Orin's attempts to be evil are overshadowed and fall flat in the face of an evil party. It turns out that Orin isn't all that skilled when it comes to choosing blackmail material. Or, at the very least, the best blackmail material isn't available to her for the taking.
[Warning: This article contains spoilers for Baldur's Gate 3.]
Orin is introduced at the end of Act 2, but not much information about her is given until Act 3. Of the Dead Three's Chosen, she's the most reckless and chaotic, and Lord Gortash mentions to the Dark Urge that he prefers their ability to contain themselves to Orin's tendency to give into her murderous desires. For an evil party, she also shows that she's not prepared to blackmail characters who have hearts as dark – or darker – than hers. At the same time, her blackmail is lackluster even against a morally good party, but that could be due to the limitations of game mechanics rather than Orin as a character.
Yenna is one of many characters who can join the camp. She hasn't seen her mom in ten days, and she approaches the party for help. If they give her money or food, she'll show up at camp later asking if she can stay, and saying yes means that Yenna and her cat, Grub, will be around camp. Unfortunately, that makes her an easy target for Orin to kidnap, considering the rest of the group is composed of seasoned fighters at this point. The other problem is that Yenna hasn't been around long enough or involved in a conversation to the point that there's as much of an
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