One of the first things players should do in is complete the Explore the Ruins quest. This early quest objective involves exploring the depths of a mysterious ruin out in the wilderness of the Sword Coast, only a few minutes walk away from the starting area. Inside, players can practice combat, grab some useful loot, and even find an essential NPC companion.
Before delving into the game’s first dungeon, however, it’s important that you recruit a few of companions. While the Ruins aren’t excessively dangerous, you’ll need a full party to tackle its challenging combat encounters and properly explore. Astarion, Gale, Shadowheart, and Lae’zel are all found near the Crashed Nautiloid, so you shouldn’t have too much trouble assembling an adventuring party.
The Overgrown Ruins are located north of the Ravaged Beach and there are a few ways you can enter.
The first way is to pick the lock on the Ancient Door near the Overgrown Ruins fast travel point. To do this, you’ll need at least one set of Thieves’ Tools and luck – cracking the lock requires you to roll a 20. This is extremely high for this point in the game.
It’s likely that only one of Rogues or Bards will be able to pass the check due to their Sleight of Hand skill. However, if you manage to pick the lock, your party can enter a chamber in the Dank Crypt, bypassing a few early areas.
You can always save before rolling the dice and reload if you’re unsuccessful.
The second way is to enter the Chapel via the entrance directly above the Ancient Door. This doesn’t require any special rolls, but you’ll be confronted by a band of wandering bandits. Depending on your character’s skills and class, you might be able to convince them to back off.
The third and final way involves h
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