A new update from Starbreeze on the status of the much-needed first patch for Payday 3 does not offer much in the way of good news: The patch is still not ready to go, and there's no indication as to when it will be. Instead, the studio has come to us with a brief explanation of how it all went so disastrously wrong, and what it's doing to try to fix it.
There is one bright spot amidst all the gloom: The first patch has been sent off for console certification, a process required by Sony and Microsoft to ensure, as much as possible, that game updates aren't going to cause any unintended grief. Certification requirements forced a delay in the release of the patch in early October; at the time, Starbreeze expected it would be ready to go live by mid-October, but obviously that didn't work out.
Delays are never fun, but in this case it was probably for the best. Starbreeze said the situation could have been even worse if it hadn't postponed the patch.
«The reason it has taken so long to get this first patch ready is very long and complicated, but the short version is that we discovered critical errors with our update pipeline shortly after the game released,» Starbreeze said. «There was a significant risk to player progression being wiped if we didn’t address this and ensure a solid test environment.»
As for why the console certification process is holding the patch up on PC, Starbreeze said it has «made a commitment to our players to keep parity between all platforms.» In other words, if they wait, we wait.
Every game and situation is different, and Payday 3 has obviously run into far more serious problems than anyone anticipated. Still, it's hard not to draw comparisons to Lords of the Fallen: Less than two weeks after
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