Fresh from the release of Alan Wake 2 - and apparently with a view to driving me nuts, because I haven't had a chance to play Alan Wake 2 yet - Remedy have shared some titbits about future projects. These include the modestly-known about Control 2, a sequel to the paranormal Brutalist telekinet 'em up that is seeing "good progress", and the forthcoming remakes of Max Payne 1 and 2, on which Remedy are collaborating with GTA and Max Payne 3 developer Rockstar.
Further afield, there's the mysterious Condor project, a co-op multiplayer Control spin-off (pictured above) that builds on Remedy's experience crafting the single-player component for wayward service-based shooter CrossfireX. And at the very edge of sight, there's the faint outline of something called Codename Vanguard, about which naff-all is known. Could it be that "crazy, huge budget, dark gothic fantasy" Remedy's creative director Sam Lake would like one day to make?
The project updates hail from a note to investors, pounced upon by the hectic news-piranhas of VGC (can a piranha pounce? Probably not, but look, I'm on the clock, here - feel free to suggest a more appropriate verb in the comments).
"Control 2 continues in the proof-of-concept stage," the developers declare in the note. "The plans for this sequel are ambitious, and we have seen good progress both in the designs and in the game build. We will continue at this stage for the next few quarters. We focus on proving the identified key elements before moving to the next stage and scaling up the team."
I'm not sure what I want from a Control sequel. More weirdness, I guess, but that's also what I want from most sequels. A touch more emphasis on investigation, ethereal story sequences, and
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