Expect the following launch modes scheduled for rotation in the available Playlists, with more Standard and Alternate Modes being added in the following weeks.
3v3v3 Mode
Cutthroat: Three teams go head to head . . . to head. First team to reach the round win limit wins.
6v6 Modes
Team Deathmatch: An exercise in attrition. Eliminate enemy players until the score limit is reached to win.
Domination: Capture, hold and defend objectives to earn points. First team to the score limit wins.
Search & Destroy: Teams alternate between detonating and defusing a bomb. No respawns.
Kill Confirmed: Recover dog tags to score for your team and deny enemy scores.
Free-For-All: Defeat everyone. The first player to reach the score limit ends the game. The top three players win.
Hardpoint: Capture the Hardpoint and hold it against attack. The first team to reach the score limit wins.
Control: Take turns attacking and defending the objective.
War: Progress through linear objectives to push the battle line and win.
Gun Game: Be the first player to score a kill with each one of the provided weapons.
32v32 Modes
Ground War: Large-scale conflict featuring vehicles. Capture and hold objectives to score. Captured objectives open forward spawning locations for your team.
Invasion: A massive and chaotic battle with a mix of Players and AI fighting alongside each other and against each team.
Additional Mode Intel
Hardcore: Features a limited HUD, low health, friendly fire enabled, and other changes to gameplay; this is also scheduled for launch.
The Firing Range: This returns with the familiar three-dummy corridor to practice in. Bring in any Loadout, swapping weapons, modifications, and your Perks (Vest, Gloves, Boots and
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