Serious question here: With all of the games that came out in October (seriously, it felt like we had at least a dozen major games releases), was it actually possible for anyone to have played all of them? That’s a question that can easily apply to the whole year, as well — could anyone actually play all (or even most) of the amazing games that came out this year? I mean, the obvious answer is no, unless they’re paid to, but that’s my point. With so many games that came out this year, even a gamer that is excited for and would like to play all of them will have to prioritize certain titles over others, as a form of triage. The reason that’s important is because I fear that some great or even good games haven’t received the fair shake that they should have this year.
It’s fun to joke about just how many great games are coming out this year, but my fear is that some of them will do poor-to-middling in sales because they’re faced with so much competition. Earlier this week, Bungie CEO Pete Parsons allegedly told the company’s remaining employees that the company’s recent layoffs were at least partly caused by Destiny 2 underperforming the last year. Pre-orders for upcoming expansion The Final Shape were also low, but given the pre-orders opened in the last few months, it came out a time where there were a lot of exciting games to buy. Competition is likely not the source of all of the recent layoffs, but it’s still a sad irony to consider.
In other news, Blizzard made several announcements at today’s BlizzCon event, about several of its games. World of Warcraft, Overwatch 2 and Diablo IV each got new content updates. Microsoft’s head of gaming, Phil Spencer, even put in an appearance, wasting no time in reminding everyone
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