Sonic Dream Team, the forthcoming mobile game, will put players in an «exhilarating flow state», according to Sega Hardlight studio creative director Dan Rossati.
Interviewed by Touch Arcade, Rossati revealed some fresh details about gameplay and its Apple Arcade exclusivity.
Fans have compared gameplay footage to Sonic Adventure, but when asked about this comparison Rossati stated this is not intended to be a successor.
«The vision was to make a game that allowed players to get into an exhilarating flow state. Early on, I was waving my hands around, emulating rollercoasters and halfpipes, while enthusiastically trying to communicate what I meant by flow,» he said. «On top of that, we knew that we'd be catering to both touchscreen and controller, so the controls had to be as accessible as possible while allowing the player maximum control at high speeds.»
He continued: «To achieve this, we considered skate parks and bobsled runs with rounded corners so you can easily transition from floor to wall, keeping your flow. We also added in the boost, which, if you find a good line through the levels, you should be able to chain them to get some amazingly fast run-throughs.
»We're looking forward to seeing what the speed run community can do with the gameplay on offer this time."
This is great news for Sonic fans — the best games of the series allow players to flow smoothly through levels at varying speeds, with speed runs the ultimate goal for experts.
On Apple Arcade exclusivity, Rosatti said: «When Apple Arcade launched, we were delighted it brought about the conversation of getting a true 3D Sonic platformer into the lineup. Having worked with Apple and the Apple Arcade platform previously for Sonic Dash+ and Sonic
Read more on eurogamer.net