Given the choice of making Fallout New Vegas 2, Pillers of Eternity 3, or Pentiment 2, director and RPG legend Josh Sawyer would return to Eora – but only if he had the reported funding that Baldur's Gate 3 got.
Speaking to Touch Arcade for Pentiment's one-year anniversary, Sawyer is asked which of the trio of beloved RPGs he'd return to "without budget or time limitations," and the answer is none other than a spiritual successor to the Baldur's Gate and Icewind Dale series.
"I think if it truly was an unlimited budget, I think I would try Pillars 3 because I know what the budget was for Deadfire, which was not a whole lot, and I have heard from multiple people what the budget was for Baldur's Gate 3, and I'm not gonna talk about numbers, but if I got that budget, sure, I'll make Pillars 3," he says.
"I think that would be a lot of fun to do, to do like a high production value party-based fantasy RPG. I'm pretty happy with Pillars and Deadfire, but I do think that if it were not crowdfunded, I would probably make it turn-based. I'm not saying not to have a real-time with pause system, but I do think that the Deadfire turn-based system - which I can't take credit for, that was Nick Carver and Brian MacIntosh - was really cool.
"But, the game wasn't designed for it, so actually designing the game for turn-based, fewer encounters, smaller encounters, but much more tactical, I think that would be a lot of fun, and having awesome cinematics and all that stuff. That would be great."
Leading on from Sawyer's point about turn-based combat versus real-time action that features a pause, the veteran RPG designer is then asked how they'd approach a game if they didn't have to worry about the desires of the player base.
"I'm still
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