Obsidian Entertainment design director Josh Sawyer has said that he'd be well up for making a new Pillars of Eternity RPG, given a budget on par with Baldur's Gate 3. Specifically, he'd like to build on Pillars of Eternity II: Deadfire's combat system, and use a "scripted 3D camera" that avoids some of the fuss of exploring the world and navigating the interface of Larian's game.
All that's from an extensive and good interview with TouchArcade (as noticed by VGC, in which Sawyer waxed lyrical about the creation of monkish murder mystery Pentiment and his many years in the roleplaying business, working on everything from Planescape Torment to Fallout: New Vegas. Crikey, that man has a CV and a half.
"I don't think I would make Pentiment 2," Sawyer told the site, when invited to pitch his dream project. "I really do feel very satisfied with that game. It's not like I don't wanna return to it ever, but I just did it, so I'd probably wait a little bit. I think if it truly was an unlimited budget, I think I would try Pillars 3 because I know what the budget was for Deadfire, which was not a whole lot and I have heard from multiple people what the budget was for Baldur's Gate 3, and I'm not gonna talk about numbers, but if I got that budget, sure, I'll make Pillars 3.
"I think that would be a lot of fun to do, to do like a high production value party based fantasy RPG," he went on. "I'm pretty happy with Pillars and Deadfire, but I do think that if it were not crowdfunded, I would probably make it turn based. I'm not saying to not have a real time with pause system, but I do think that the Deadfire turn based system which I can't take credit for, that Nick Carver and Brian MacIntosh, was really cool.
"But, the game wasn't
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