Last week, Riot expanded its Valorant agent roster with the release of Iso, a Duelist with abilities designed to aid in pushing onto sites. This is Valorant's seventh Duelist, making it the most prevalent class in the game.
New Valorant agent releases are usually a mixed bag. Characters launch with creative, often mind-blowing abilities, but for me, learning how the abilities work and how they interact with other agents takes some time. I prefer to observe how other players use them and how they impact my play before I dive in to learn them myself. Sometimes they slide right in and feel like a good addition. Other times, it feels like it takes a while for players to learn how to use the new agent in ways that don't negatively impact their teammates.
That said, my personal experience with Iso is pretty limited. My playstyle, which tends to blend slow and stealthy with fast and chaotic, doesn’t seem particularly suited to Iso. Whenever I play Valorant, I look for ways to help my team win. I’m never going to consistently be the player at the top of the leaderboard with 30 or 40 kills, but I look for other ways to make an impact. Whether that’s Raze’s bot or grenades, or Chamber’s flank detection, I try to find ways to give my team an edge.
This piece isn’t about my thoughts on Iso as an agent but rather as an addition to team makeup at this early stage. Will he become as popular in unrated and competitive matches as Jett or Reyna? Or will he be relegated to the Room of Inconsequence with other forgotten heroes like Harbor or Astra?
To begin answering those questions, let's first look at his abilities. Iso’s Contingency ability, which pushes an indestructible wall forward, is a solid entry utility. By communicating with
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